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Seed production v1.0.5.0 Mod
Version 1.0.5.0
Performance improvement FillTypeMover
Fixed LUA error for several different productions with the same name
Sound built-in, the sound is heard only when production is produced
From 90% grain (Weitzen, barley or oats) and 10% fertilizer is seed.
The grain and the fertilizer can also be removed again, as long as it has not become seed.
Seed production can be found under placeable objects -> silos.
The mod has been tested in Singelplayer mode on my map “Frohnheim” and on “Ravenport” and as far as free of errors.
The script is a new development for the LS19 and now also extended by several filltypes per raw material
and also a second raw material and a percentage distribution.
The script generates some information in the log, eg current silage production levels.
It is not Errormmeldungen but information.