Courseplay v6.4.0.6 Mod
v6.4.0.6
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear…
v6.4.0.5
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes
Push 6.4.0.4 Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.
v6.4.0.3:
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes
Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn’t used at all.
Start CP driver with options ‘Unloading’ and use AutoDrive
‘refill/unload’. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).
I got the file 6 months ago and it had a problem unloading at tip stations. It would start to tip and then drive on without waiting for it to empty the trailer first. Consequently only 1/4 of the trailer had been tipped and it continued the course back to load up again.
Has the tip trigger now been fixed to empty the trailer before moving off?
It currently hangs when trying to find the Austoft 8800 Sugar Cane harvester using a tractor pulling the Lizard Cana Trans 600 trailer to offload it being pulled by a Deere 6250R. Cana Trans 600 Trailer also will not offload to another trailer using Courseplay.
Map: DonDiego Map Harvesting Field 13 after buying it with Sugar Cane already planted.
Other Mods I have loaded:
Global Company
John Deere Autonomous
Lizard Trex 600
Steel Construction Hall
Holmer Terra Variant DLC
Krone ZX560GD by Bierkasten