Fed Produktions Pack Revamp erforderlich v1.9.1 – FS22
Production 1.9.1
– Fixed oil mill trigger for pallet delivery
– Shell unloading trigger set slightly higher for Fischer
Production 1.9
– Carpentry Improved pallet spawn area so that both rows work
– Pulp Mill now works in shifts for more carton production
– Level indicators of the pallets installed in the productions (thanks to Achimobil)
– Kieswerk earth tarpaulin turned the right way around so that it no longer comes through the wall
– Fischer added new product shells (if necessary, start the server savegame in the self-hosted game and then load it back onto the server)
– Pellet production expanded by booster molasses, then 10% more production (if necessary, start the server savegame in the self-hosted game and then load it back onto the server)
– New production lime works with the production of lime from water, stones, gravel, or shells
– New production cement factory with production of cement, stones, and red stone pallets
– New production oil mill with the production of rapeseed oil, soybean oil, sunflower oil, olive oil, and lavender oil
– Changed hay, straw, and wood pellet pallets due to performance issues
– Bread pallet straps fixed
– Could not add shape ‘cheese’ (cheeseShape) to tension belts due to the missing CPU mesh flag Fixed error with cheese pallet
– New extra high pent roof hall with electricity production
Better late than never.
This is now my FED production pack.
The package is a summary of all placeable production mods made by me.
The Fed Mods package currently consists of
Fertilizer production (manure and liquid manure becomes fertilizer)
Seed production (from grain such as wheat + fertilizer we seed)
Fermenter (Grass and/or chaff becomes silage)
Feed factory (compound feed for cows and feed production for pig feed)
Refinery (canola or sunflower becomes diesel and pig feed)
More mods will follow in the next weeks/months.
Have fun with it